Just noted that the NM Class Championship and a Santa Fe Rooks tournement are both scheduled for July 15. How could this happen? NM ia not such a powerhouse of chess that we will benefit from conflicting tournaments.
In the first part, we’ll get the Moonwater Plains region, along with BnS NEO Divine Gems accompanying story content. Explore the central conflict between Talus Dominion and Skyhaven Resistance and learn something about the Lyn race and their origins.
The update also adds the Blackram Supply Chain heroic dungeon, and Mushin’s Tower solo play dungeon, where you confront the boss, Junghado, at the top floor, to earn rewards. There’s also a new 6v6 Battleground, Beluga Lagoon, where you must meet one of three win conditions in order to take the victory in a 15 minute timed round. Skyhaven Bastion is a free for all PvP zone. There, you'll earn prestige points when you defeat monsters or even take them from other players.
Moonwater Plains Part 2 is coming in April, with Blackam’s Cold Storage, confrontation with Winter Mane Kaarii Lord, and Bloodshade Harbor, where the Blackram Fleet is centered, and a confrontation with Admiral Hae Mujin. Part 3 will follow in May, with Highland Exile and Twisted Labyrinth. Later, sometime over the summer, we’ll get the Warlock class and a new region with its story and quest content, Silverfrost Mountains.
The new region, Moonwater Plains, is available to explore. The story expands with Epic Quest Act III and there are challenges along with the new quests and story content to help you progress to the new level cap of 50. There’s also new gear, including weapons, accessories, and skill books. You can unlock a series of rewards through the story, including new costumes.
The update introduces the 6v6 Beluga Lagoon Battleground, which is available for 2 hours on the weekdays and 4 hours on weekends. Take part in 15 minute matches and try to make good on any of three win conditions for your team to be victorious. Skyhaven Bastion is the new free for all PvP zone. Score points by defeating monsters or fellow players to rack up Prestige Points for valuable goods.
There are new dungeons to offer new challenges and goodies to farm. Blackram Supply Chain and Bad Bug Raid are the new Heroic dungeons. Rewards include earrings, rings, and skill book chests. In Bad Bug Raid, you’ll battle an insect group owned by the Blackram Marauders and take down a couple of bosses for a shot at accessories, more skill book chests, and the Blackram Supreme Outfit.
At level 45, you can fight your way through to ascend the floors of the Mushin’s Tower solo dungeon. Take down the bosses on each floor to keep going up, and face Junghado at the top. Moonwater Plains Part 1 also adds new daily and weekly quests, three new world bosses to challenge, and the Thrall of Bane suspicious event, with buy BnS NEO Classic Divine Gems simultaneous spawns somewhere in the world.
Luis notes Diablo 4's improvements, isn't platform specific. If you so choose, you can play with the game on PC using a controller, and also the couch co-op allure of the that is console will carry across. Dipping into Diablo's history as found from the launch edition of Diablo 4 Gold and recognising the out-right collapse of the Auction House trading is likely to create a return. Which will include other elements, banking, and clans.
"Among the things we're doing that is we're going to have three classes, things that could just be completely traded, things that become bound after being traded once, which will help control the market, after which things that can never be traded since they're so powerful and special," Luis describes. "These are things we would like to guarantee you got from doing some sort of high skill or demanding action. And with all that what we have is knobs, so we are able to decide which buckets get filled, and what number of items we put into each bucket. The expectation is that when we are done analyzing and filling and iterating, players feel like they can trade a good number of items. But that many things they're wearing have come out of their exploits. Their very own kills. That is a core value for us."
"We want to avoid what we've seen in other games, such as my adventures occasionally in Diablo 4," Luis continues. "Depending on how you play what luck you have, sometimes you may be wearing head to toe gear that never dropped for you, it was all fully bartered for. We want to make sure that we are in control of these knobs. I feel pretty great that our balance team can fix those knobs accordingly too, but it's still early days so that I can't tell you which items go in which bucket"
"We want to avoid what we've seen in several other games, such as my experiences sometimes in Diablo 4." Coming in Diablo 4 is going to be PvP, that will arrive in the kind of PvP zones that are particular. Will feel more dangerous and hostile than others due the danger of Nephalem. "We are not promising players it will be a fair fight.
John and being two vs one that is not fair and you might be murdered by us and I could run into you. There is no expectation it will be tuned, but we are constructing the game with PvP in mind from the start. And that is as it's hard to sort of back to PvP later." Stay tuned for the final part of our Diablo 4 materials for sale discussion build doctrine, and the game's state.
Grinding Gear Games (GGG), the developers behind POE 2 Currency Orbs, are moving quickly to address key player feedback following the game's Early Access launch. Among the top concerns raised by the community is the perception that the game doesn't feel rewarding enough particularly in relation to loot drops. GGG has responded by outlining plans to enhance rewards, especially for rare monsters and endgame content. Here's a breakdown of the upcoming changes and what they mean for players.
GGG acknowledged in a recent forum post that the current reward system has left many players unsatisfied, stating:
"One of the major problems that players have been experiencing is feeling that the game is not rewarding enough. This is an area that we have to be very careful when adjusting because it's very hard to reduce drops if we increase them by too much."
The issue stems from several factors, including the lack of sufficient rewards from rare monsters and the disparity in drops for unique bosses. Rare monsters, especially those encountered in endgame areas, have modifiers that increase their difficulty. However, the loot they drop has often failed to justify the added challenge. Players have also reported frustration with "unlucky" drops, particularly when a unique boss provides meager rewards early in the game, significantly impacting progression.
The rarity bonus per rare mod will double, while the quantity bonus per rare mod will increase by 10%. Rare monsters in the endgame will have a higher chance of spawning with more modifiers, scaling rewards naturally as players progress through the campaign and into endgame content.
Each map will now feature a guaranteed minimum number of rare monsters, ensuring that players encounter more opportunities to earn valuable drops. The increased average number of rare mods per map will further boost loot quality.
Unique monsters will no longer drop more than 50% gold, and act bosses and map bosses are guaranteed to drop at least one rare item. These changes aim to balance the risk-reward dynamic, ensuring that tougher encounters feel worthwhile and that Path of Exile 2 Currency for sale players have more consistent access to loot essential for crafting, upgrades, and trading in the game's economy.
It happens, we make all tournaments visible on the website as soon as we have the details and while NMCO will avoid scheduling tournaments on dates that other organizers in NM have scheduled their events on that we've been informed of, we will not stop anyone from scheduling their events on days we have already published events on. Events that are physically far apart and different formats like this can benefit chess players who live closer to one or the other, who have travel hardships, enjoy different formats, or wish to commit more or less of their weekend to playing chess.
I understand the rationale. It seems, however, that an underlying assumption is that there are enough players to support multiple tournaments on the same day. Which may indeed be the case.
I hope both tournaments draw enough numbers to prosper.
Per my comment above, I think it is nice that players are offered multiple options. I do wonder if one or both events might suffer by the competition drawing players that otherwise would attend both tournaments.
Perhaps the efforts of the NMCO have energized more players to participate OTB. Which is good for all.
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In the first part, we’ll get the Moonwater Plains region, along with BnS NEO Divine Gems accompanying story content. Explore the central conflict between Talus Dominion and Skyhaven Resistance and learn something about the Lyn race and their origins.
The update also adds the Blackram Supply Chain heroic dungeon, and Mushin’s Tower solo play dungeon, where you confront the boss, Junghado, at the top floor, to earn rewards. There’s also a new 6v6 Battleground, Beluga Lagoon, where you must meet one of three win conditions in order to take the victory in a 15 minute timed round. Skyhaven Bastion is a free for all PvP zone. There, you'll earn prestige points when you defeat monsters or even take them from other players.
Moonwater Plains Part 2 is coming in April, with Blackam’s Cold Storage, confrontation with Winter Mane Kaarii Lord, and Bloodshade Harbor, where the Blackram Fleet is centered, and a confrontation with Admiral Hae Mujin. Part 3 will follow in May, with Highland Exile and Twisted Labyrinth. Later, sometime over the summer, we’ll get the Warlock class and a new region with its story and quest content, Silverfrost Mountains.
The new region, Moonwater Plains, is available to explore. The story expands with Epic Quest Act III and there are challenges along with the new quests and story content to help you progress to the new level cap of 50. There’s also new gear, including weapons, accessories, and skill books. You can unlock a series of rewards through the story, including new costumes.
The update introduces the 6v6 Beluga Lagoon Battleground, which is available for 2 hours on the weekdays and 4 hours on weekends. Take part in 15 minute matches and try to make good on any of three win conditions for your team to be victorious. Skyhaven Bastion is the new free for all PvP zone. Score points by defeating monsters or fellow players to rack up Prestige Points for valuable goods.
There are new dungeons to offer new challenges and goodies to farm. Blackram Supply Chain and Bad Bug Raid are the new Heroic dungeons. Rewards include earrings, rings, and skill book chests. In Bad Bug Raid, you’ll battle an insect group owned by the Blackram Marauders and take down a couple of bosses for a shot at accessories, more skill book chests, and the Blackram Supreme Outfit.
At level 45, you can fight your way through to ascend the floors of the Mushin’s Tower solo dungeon. Take down the bosses on each floor to keep going up, and face Junghado at the top. Moonwater Plains Part 1 also adds new daily and weekly quests, three new world bosses to challenge, and the Thrall of Bane suspicious event, with buy BnS NEO Classic Divine Gems simultaneous spawns somewhere in the world.
Luis notes Diablo 4's improvements, isn't platform specific. If you so choose, you can play with the game on PC using a controller, and also the couch co-op allure of the that is console will carry across. Dipping into Diablo's history as found from the launch edition of Diablo 4 Gold and recognising the out-right collapse of the Auction House trading is likely to create a return. Which will include other elements, banking, and clans.
"Among the things we're doing that is we're going to have three classes, things that could just be completely traded, things that become bound after being traded once, which will help control the market, after which things that can never be traded since they're so powerful and special," Luis describes. "These are things we would like to guarantee you got from doing some sort of high skill or demanding action. And with all that what we have is knobs, so we are able to decide which buckets get filled, and what number of items we put into each bucket. The expectation is that when we are done analyzing and filling and iterating, players feel like they can trade a good number of items. But that many things they're wearing have come out of their exploits. Their very own kills. That is a core value for us."
"We want to avoid what we've seen in other games, such as my adventures occasionally in Diablo 4," Luis continues. "Depending on how you play what luck you have, sometimes you may be wearing head to toe gear that never dropped for you, it was all fully bartered for. We want to make sure that we are in control of these knobs. I feel pretty great that our balance team can fix those knobs accordingly too, but it's still early days so that I can't tell you which items go in which bucket"
"We want to avoid what we've seen in several other games, such as my experiences sometimes in Diablo 4." Coming in Diablo 4 is going to be PvP, that will arrive in the kind of PvP zones that are particular. Will feel more dangerous and hostile than others due the danger of Nephalem. "We are not promising players it will be a fair fight.
John and being two vs one that is not fair and you might be murdered by us and I could run into you. There is no expectation it will be tuned, but we are constructing the game with PvP in mind from the start. And that is as it's hard to sort of back to PvP later." Stay tuned for the final part of our Diablo 4 materials for sale discussion build doctrine, and the game's state.
Grinding Gear Games (GGG), the developers behind POE 2 Currency Orbs, are moving quickly to address key player feedback following the game's Early Access launch. Among the top concerns raised by the community is the perception that the game doesn't feel rewarding enough particularly in relation to loot drops. GGG has responded by outlining plans to enhance rewards, especially for rare monsters and endgame content. Here's a breakdown of the upcoming changes and what they mean for players.
GGG acknowledged in a recent forum post that the current reward system has left many players unsatisfied, stating:
"One of the major problems that players have been experiencing is feeling that the game is not rewarding enough. This is an area that we have to be very careful when adjusting because it's very hard to reduce drops if we increase them by too much."
The issue stems from several factors, including the lack of sufficient rewards from rare monsters and the disparity in drops for unique bosses. Rare monsters, especially those encountered in endgame areas, have modifiers that increase their difficulty. However, the loot they drop has often failed to justify the added challenge. Players have also reported frustration with "unlucky" drops, particularly when a unique boss provides meager rewards early in the game, significantly impacting progression.
The rarity bonus per rare mod will double, while the quantity bonus per rare mod will increase by 10%. Rare monsters in the endgame will have a higher chance of spawning with more modifiers, scaling rewards naturally as players progress through the campaign and into endgame content.
Each map will now feature a guaranteed minimum number of rare monsters, ensuring that players encounter more opportunities to earn valuable drops. The increased average number of rare mods per map will further boost loot quality.
Unique monsters will no longer drop more than 50% gold, and act bosses and map bosses are guaranteed to drop at least one rare item. These changes aim to balance the risk-reward dynamic, ensuring that tougher encounters feel worthwhile and that Path of Exile 2 Currency for sale players have more consistent access to loot essential for crafting, upgrades, and trading in the game's economy.
It happens, we make all tournaments visible on the website as soon as we have the details and while NMCO will avoid scheduling tournaments on dates that other organizers in NM have scheduled their events on that we've been informed of, we will not stop anyone from scheduling their events on days we have already published events on. Events that are physically far apart and different formats like this can benefit chess players who live closer to one or the other, who have travel hardships, enjoy different formats, or wish to commit more or less of their weekend to playing chess.
-Willow LeTard
NMCO President
Affiliates can run tournaments at their discretion; this is not considered a conflict. Having multiple options gives players flexibility.